Post by Miss Mime on Sept 6, 2011 10:34:26 GMT -6
Original Character Application
Full name of Character: Sidney Smith
Nickname/Alias: Mime, Flibbertigibbet (internet name)
Race: Bioroid
Alignment: Self... Whatever that may be...
Occupation/class: Day Job - Student, Night Job - Hacker
Physical Appearance:
Sidney Smith is rather short, approximately five feet tall. Her complexion is olive tone, though still very pale. She has black hair, and her eyes look more gray than blue. Her facial structure is angular, adding to her tomboyish look. In school, she was definitely never one of the pretty, popular girls--although that’s not to say she can’t pull of cute if she set her mind to it. Usually, she’s more boyish in her mannerisms, hairstyle, and dress.
Miss Mime tends to wear black clothing and a white mask. The clothing, itself, looks like off-the-rack black jeans and a biker jacket. The white mask was probably from a costume shop.
Personality:
Sidney is major tomboy, though not so much in the sporty athletic way. She’s more of a geek who likes science, computers, and video games. She tends to be a cautious person—or, at the very least, she tries to be prepared. Before taking on tasks that are new to her, she would first read books and websites about how to complete the task. She doesn’t like learning by mistakes; she’d rather learn from the experiences of others in an effort to save time. “Work smarter, not harder” is her personal motto. However, there are times when she does act impulsively (times usually involving an attempt to impress someone). A girlish trait might be that she has a soft spot for tiny things—like her deck of cards which are only about an inch wide. A trigger spot for her may be situations or activities conducted by others that she sees as unfair—for example, when the teacher of class would punish the whole for the misconduct of one.
Strengths: Sidney is essentially a form of robot, although a biologically based one—which might classify her closer to that of cyborgs. She might be considered a bioroid, if you will, or a bionic clone created through artificial means. Part of her make consist of living tissue grown from her father’s DNA in combination with mechanical components and nanotechnology. Fancy terminology aside, she’s a far cry from the physical powerhouses that other cyborgs or robots alike often tend to be. If a cyborg could be likened to a hummer, Sidney would be a sports car. Here significant physical advantage might be that her epidermal layer is constructed out of a “biomorphic nanoweave”—a type of smart material that is both self-sealing and self-healing. In color and texture, it is able to mimic real flesh. Potentially, “biomorphic” skin could mean “shape-shifting” skin. However, it would be a skill that she has not initially know how do—mainly because she hasn’t had the need for it, or the knowledge that such a thing was possible. When Sidney does learn this skill, the extreme to which she’d be able to change her appearance would be limited by her physical shape, height, and mass. The shape-shifting would be cosmetic, only—like how a camaleon can change its colors.
Weaknesses:
Sidney Smith has an irrational fear of spiders--especially big poisonous ones. The sighting of a spider is one of the few things that make her act super "girly." She's been known to jump on a chair at the sighting of one. Another weakness is more of a social one—she doesn’t get on well with most other girls her age. When she’s tried to engage in conversation in the past, she’s encountered many times in which they would look at her with a blank stare and say, “I don’t understand a word you just said,” or “You’re weird.” As a result, she tends to find girls as generally being bimbos… especially if they are cheerleaders that bonk themselves on the head saying, “Hello, [insert name here],” upon the realization of some fact they should have thought about earlier.
Due to her mechanical and nanotech components, she can be temporarily incapacitated via EM pulse. Someone might also be possible to hack her as a technological version of mind reading, given the right technology. However, she is a “closed circuit” system; meaning, she is not part of a network and cannot be hacked through wireless means. The hacker must form a manual connection. Likewise, when Sidney uses a computer, she must do so the same way as anyone else—with user interfaces. Sidney is a very fast learner, and is intuitive with computers. She is also capable of committing vast amounts of information to memory, but that does not necessarily mean she would have the knowledge of how to use that information. For example (and to borrow from the matrix), she could download jujitsu techniques, but that would not automatically grant her the muscle memory needed to act on the knowledge. It’s practice that makes perfect, after-all.
Background:
Sidney Smith spent hear early years of life in Wichita, Kansas, and was the daughter of an engineer, Wayland Smith, who worked for S.T.A.R. Labs. As a child, she didn’t play well with others--or they didn’t play well with her. She never was able to quite tell the difference. She was shy, and preferred to spend her time alone than with other children. She was a bookworm for the most part. When she wasn’t reading, she was tinkering. She had built a radio for a science project in the fourth grade. Throughout most of her scholastic life, she remained in the background, keeping quiet with her head down in an effort to avoid bullies. When she was in middle school, her family moved when her father transferred to the facility in Gotham.
She welcomed the moved to a new town. It means a new beginning... a place to reinvent herself. She managed to make some friends at this new school, and life was good. That was, until she was in high school.
It was the year that everything changed.
She had been on her way home from Gotham Academy when she was abducted by what seemed like thugs. She soon learned that her kidnappers were alien headhunters who planned to use her to lure out her father... Her father, a man who wasn’t whom--or what--he claimed to be. His real name was Volund Al-Far, and he was the prince-turned-exile of an alien race called the Dok Kal’far. She learned that he had originally come from a technologically advanced world that had long since fallen to ruin. A survivor of Ragnarok, her father had once been an engineer for the Old Gods, and later, Apokolips. He had escaped, and became a fugitive hiding on Earth. It was also during this fiasco that Sidney learned that, like her father, she too was not human. Unlike her father, she was not a natural-born Dok-Kal’farian either. She was a bioroid child manufactured from a combination of her father's DNA, organic materials, mechanical components, and nanotechnology.
The hunters’ plans to capture Volund, however, proved unsuccessful. Her father came to her rescue and saved her. Although, in the process of doing so, he killed the hunters so that word of his whereabouts may not be spread.
Due to the discoveries made during the kidnapping--about herself and her father--their relationship is now strained. Sidney is angry with her father for having kept such a major thing from her. She’s also questioning her own humanity, now that she knows herself to not be human at all.
Family: Sidney’s father is Volund of the Al-Far—a survivor of Ragnarok now living on earth under the name of Wayland Smith. During the time of the Old Gods, he was a master smith who had forged the sword Mimung, as well as the sword Gram (also named Balmung and Nothung) which was wielded by the hero Sigurd. He also forged the magic ring retried by Thorsten from a ghost pirate in barow mound. He was once married to the Valkyrie Hervor-Alvitir for nine years before she abandoned him to go to war. He is later crippled and imprisoned by Níðuðr, and forced to make artifacts for his captor. Volund seduced the princess Bodvild into helping him escape. While planning his escape, Volund murders Níðuðr‘s two oldest sons and uses their bodies to forge two final artifacts that he leaves as parting gifts. After Ragnarok, Volund became an engineer for those of Apokolips. He stayed there for a time, before fleeing that place as well. He eventually ended up on Earth, where he tries to live a quiet “retirement” in relative seclusion as a research engineer for S.T.A.R. Labs.
Attitude: Book smart, but not really street smart. She can be prideful of her intelligence, sometimes to the alienation of others. She’s pragmatic, with bouts of optimism or pessimism depending on if it’s a good or bad day. Usually, she’ll try to look at things “sensibly and realistically” based upon practical observations rather than theoretical conjecture. However, being too close to a situation can induce emotional interference. She’s predominantly an introvert and a people watcher. While she does have the capacity to be outgoing, it’s usually limited to places and people with which she feels comfortable. Other the mask of Mime, or on the internet as Flibbertigibbet, it’s another story. It’s as though the impersonalness and anonymity of the internet gives her the freedom and power to say and do things she’d hesitate to do face-to-face.
She is also a perfectionist, but a lazy one. As part of the “work smarter, not harder” motto, tries to find processes to do the most minimal amount of work with the highest quality outcome. She claims that planning takes about 90%, while working takes about 10%; but really, it’s just procrastination and all-nighters. However, she does hate making mistakes, so she will analyze what she did wrong to try to devise a way to do better.
Self-perception: She’s currently suffering a bit of an identity crisis. She’s recently discovered that she’s not who—or what—she thought she was, and is trying to come to terms with it. Sidney is also trying to figure out what she wants out of her life, and what kind of person she wants to be. This internal conflict has led to a rather major bout of insecurity.
Interaction with other People: She thinks she’s fairly clever as compared to her peers, but she tries not to be outwardly and intentionally boatsful about it—it usually got her beaten up by bullies in the past. Still, her arrogance and sometimes superior attitude tends to rear its ugly head; although it is usually unintentional, in that he doesn’t know she’s acting that way until someone points it out. She generally tries to be affable toward people she meets, unless they get on her nerves; then she turns snappish or curt. Sidney often has a hard time connecting with people emotionally, and may therefore come across as distant or apathetic when a friend tries to unload an emotional or personal problem upon her. Therefore, she may try to overcompensate by attempting to “fix” the friend’s problem regardless of whether the friend actually wanted help or to just have an ear to vent upon.
Goals: Sidney has no majors goals in life right now, except to find one. She feels a little bit purposeless right now.
Problems/Crisis: When faced with a crisis, how she deals with it may depend on the issue of the problem. She might sometimes seek help if it is something she knows to be out of her league, or if someone else has a skill that she can use to her benefit. For the most part, however, she tries to do things on her own. She is only a team player when the need absolutely calls for it; otherwise, “if you want something done right, you do it yourself.” She’s a little bit of a control freak in that sense. There were many a group projects in school where she ended up as the person doing—or redoing—the whole thing at the last minute.
General: She also has an ear for languages. In order of fluency, she currently understands English, Japanese, Spanish, French, Mandarin Chinese, Greek and Hebrew. She is also a fan of crime dramas, and especially the new Sherlock Holmes.
Role-play Sample
Sidney Smith wondered, now, how it was that she never noticed it before—it being all those little many little indicators that things were never what they seemed.
Take the deli owner at the corner of the cafeteria, just a block down the street from Gothan State University. He’d always had an uncanny way of knowing just what kind of sandwich his customers liked. There was a time when Sidney assumed that he must have just a really talented sandwich maker. Now, as she sat in the corner while munching through a tuna sandwhich—odd, since she never particularly cared for sandwiches to begin with—she couldn’t help but notice it… the biggest indicator of them all… the complete lack of unsatisfied customers.
No matter how good a deli was, or any restaurant for that matter, 100% customer satisfaction was a statistical impossibility. Perhaps the deli was just that good. She would have left it as that, if those other little clues didn’t soon follow:
The way the deli man seemed to reach for ingredients milliseconds before they were requested; the way he never forgot a customer’s name; the way he seemed to be able to strike a conversation on topics of his customer’s interest; the way he would sometimes start to set aside the ingredients for larger orders moments before a large group of customers entered…
Maybe he just knew his job that well. Maybe he was just that good at reading people. All reasonable explanations, but Sidney couldn’t help but wonder if there was something more to this man.
…And it wasn’t just the deli man she was seeing in a new light.
There were others about which she was starting to wonder if there was something more to them, as well.
Gotham was full of freaks, that much was given, but she had been naive to think it ended with the super villains and heroes she’d read about on the internet.
Metas… Aliens... What-have-you… They were everywhere, and she was one of them—a freak, that is.
As she recently discovered, she was the freakiest freak of them all—a veritable Pinocchio.
At least normal freaks were real people.
Not like herself— she was just a fabrication, after all.
She was a puppet only pretending to be human… a puppet whose strings had been cut.
Password: *******
Full name of Character: Sidney Smith
Nickname/Alias: Mime, Flibbertigibbet (internet name)
Race: Bioroid
Alignment: Self... Whatever that may be...
Occupation/class: Day Job - Student, Night Job - Hacker
Physical Appearance:
Sidney Smith is rather short, approximately five feet tall. Her complexion is olive tone, though still very pale. She has black hair, and her eyes look more gray than blue. Her facial structure is angular, adding to her tomboyish look. In school, she was definitely never one of the pretty, popular girls--although that’s not to say she can’t pull of cute if she set her mind to it. Usually, she’s more boyish in her mannerisms, hairstyle, and dress.
Miss Mime tends to wear black clothing and a white mask. The clothing, itself, looks like off-the-rack black jeans and a biker jacket. The white mask was probably from a costume shop.
Personality:
Sidney is major tomboy, though not so much in the sporty athletic way. She’s more of a geek who likes science, computers, and video games. She tends to be a cautious person—or, at the very least, she tries to be prepared. Before taking on tasks that are new to her, she would first read books and websites about how to complete the task. She doesn’t like learning by mistakes; she’d rather learn from the experiences of others in an effort to save time. “Work smarter, not harder” is her personal motto. However, there are times when she does act impulsively (times usually involving an attempt to impress someone). A girlish trait might be that she has a soft spot for tiny things—like her deck of cards which are only about an inch wide. A trigger spot for her may be situations or activities conducted by others that she sees as unfair—for example, when the teacher of class would punish the whole for the misconduct of one.
Strengths: Sidney is essentially a form of robot, although a biologically based one—which might classify her closer to that of cyborgs. She might be considered a bioroid, if you will, or a bionic clone created through artificial means. Part of her make consist of living tissue grown from her father’s DNA in combination with mechanical components and nanotechnology. Fancy terminology aside, she’s a far cry from the physical powerhouses that other cyborgs or robots alike often tend to be. If a cyborg could be likened to a hummer, Sidney would be a sports car. Here significant physical advantage might be that her epidermal layer is constructed out of a “biomorphic nanoweave”—a type of smart material that is both self-sealing and self-healing. In color and texture, it is able to mimic real flesh. Potentially, “biomorphic” skin could mean “shape-shifting” skin. However, it would be a skill that she has not initially know how do—mainly because she hasn’t had the need for it, or the knowledge that such a thing was possible. When Sidney does learn this skill, the extreme to which she’d be able to change her appearance would be limited by her physical shape, height, and mass. The shape-shifting would be cosmetic, only—like how a camaleon can change its colors.
Weaknesses:
Sidney Smith has an irrational fear of spiders--especially big poisonous ones. The sighting of a spider is one of the few things that make her act super "girly." She's been known to jump on a chair at the sighting of one. Another weakness is more of a social one—she doesn’t get on well with most other girls her age. When she’s tried to engage in conversation in the past, she’s encountered many times in which they would look at her with a blank stare and say, “I don’t understand a word you just said,” or “You’re weird.” As a result, she tends to find girls as generally being bimbos… especially if they are cheerleaders that bonk themselves on the head saying, “Hello, [insert name here],” upon the realization of some fact they should have thought about earlier.
Due to her mechanical and nanotech components, she can be temporarily incapacitated via EM pulse. Someone might also be possible to hack her as a technological version of mind reading, given the right technology. However, she is a “closed circuit” system; meaning, she is not part of a network and cannot be hacked through wireless means. The hacker must form a manual connection. Likewise, when Sidney uses a computer, she must do so the same way as anyone else—with user interfaces. Sidney is a very fast learner, and is intuitive with computers. She is also capable of committing vast amounts of information to memory, but that does not necessarily mean she would have the knowledge of how to use that information. For example (and to borrow from the matrix), she could download jujitsu techniques, but that would not automatically grant her the muscle memory needed to act on the knowledge. It’s practice that makes perfect, after-all.
Background:
Sidney Smith spent hear early years of life in Wichita, Kansas, and was the daughter of an engineer, Wayland Smith, who worked for S.T.A.R. Labs. As a child, she didn’t play well with others--or they didn’t play well with her. She never was able to quite tell the difference. She was shy, and preferred to spend her time alone than with other children. She was a bookworm for the most part. When she wasn’t reading, she was tinkering. She had built a radio for a science project in the fourth grade. Throughout most of her scholastic life, she remained in the background, keeping quiet with her head down in an effort to avoid bullies. When she was in middle school, her family moved when her father transferred to the facility in Gotham.
She welcomed the moved to a new town. It means a new beginning... a place to reinvent herself. She managed to make some friends at this new school, and life was good. That was, until she was in high school.
It was the year that everything changed.
She had been on her way home from Gotham Academy when she was abducted by what seemed like thugs. She soon learned that her kidnappers were alien headhunters who planned to use her to lure out her father... Her father, a man who wasn’t whom--or what--he claimed to be. His real name was Volund Al-Far, and he was the prince-turned-exile of an alien race called the Dok Kal’far. She learned that he had originally come from a technologically advanced world that had long since fallen to ruin. A survivor of Ragnarok, her father had once been an engineer for the Old Gods, and later, Apokolips. He had escaped, and became a fugitive hiding on Earth. It was also during this fiasco that Sidney learned that, like her father, she too was not human. Unlike her father, she was not a natural-born Dok-Kal’farian either. She was a bioroid child manufactured from a combination of her father's DNA, organic materials, mechanical components, and nanotechnology.
The hunters’ plans to capture Volund, however, proved unsuccessful. Her father came to her rescue and saved her. Although, in the process of doing so, he killed the hunters so that word of his whereabouts may not be spread.
Due to the discoveries made during the kidnapping--about herself and her father--their relationship is now strained. Sidney is angry with her father for having kept such a major thing from her. She’s also questioning her own humanity, now that she knows herself to not be human at all.
Family: Sidney’s father is Volund of the Al-Far—a survivor of Ragnarok now living on earth under the name of Wayland Smith. During the time of the Old Gods, he was a master smith who had forged the sword Mimung, as well as the sword Gram (also named Balmung and Nothung) which was wielded by the hero Sigurd. He also forged the magic ring retried by Thorsten from a ghost pirate in barow mound. He was once married to the Valkyrie Hervor-Alvitir for nine years before she abandoned him to go to war. He is later crippled and imprisoned by Níðuðr, and forced to make artifacts for his captor. Volund seduced the princess Bodvild into helping him escape. While planning his escape, Volund murders Níðuðr‘s two oldest sons and uses their bodies to forge two final artifacts that he leaves as parting gifts. After Ragnarok, Volund became an engineer for those of Apokolips. He stayed there for a time, before fleeing that place as well. He eventually ended up on Earth, where he tries to live a quiet “retirement” in relative seclusion as a research engineer for S.T.A.R. Labs.
Attitude: Book smart, but not really street smart. She can be prideful of her intelligence, sometimes to the alienation of others. She’s pragmatic, with bouts of optimism or pessimism depending on if it’s a good or bad day. Usually, she’ll try to look at things “sensibly and realistically” based upon practical observations rather than theoretical conjecture. However, being too close to a situation can induce emotional interference. She’s predominantly an introvert and a people watcher. While she does have the capacity to be outgoing, it’s usually limited to places and people with which she feels comfortable. Other the mask of Mime, or on the internet as Flibbertigibbet, it’s another story. It’s as though the impersonalness and anonymity of the internet gives her the freedom and power to say and do things she’d hesitate to do face-to-face.
She is also a perfectionist, but a lazy one. As part of the “work smarter, not harder” motto, tries to find processes to do the most minimal amount of work with the highest quality outcome. She claims that planning takes about 90%, while working takes about 10%; but really, it’s just procrastination and all-nighters. However, she does hate making mistakes, so she will analyze what she did wrong to try to devise a way to do better.
Self-perception: She’s currently suffering a bit of an identity crisis. She’s recently discovered that she’s not who—or what—she thought she was, and is trying to come to terms with it. Sidney is also trying to figure out what she wants out of her life, and what kind of person she wants to be. This internal conflict has led to a rather major bout of insecurity.
Interaction with other People: She thinks she’s fairly clever as compared to her peers, but she tries not to be outwardly and intentionally boatsful about it—it usually got her beaten up by bullies in the past. Still, her arrogance and sometimes superior attitude tends to rear its ugly head; although it is usually unintentional, in that he doesn’t know she’s acting that way until someone points it out. She generally tries to be affable toward people she meets, unless they get on her nerves; then she turns snappish or curt. Sidney often has a hard time connecting with people emotionally, and may therefore come across as distant or apathetic when a friend tries to unload an emotional or personal problem upon her. Therefore, she may try to overcompensate by attempting to “fix” the friend’s problem regardless of whether the friend actually wanted help or to just have an ear to vent upon.
Goals: Sidney has no majors goals in life right now, except to find one. She feels a little bit purposeless right now.
Problems/Crisis: When faced with a crisis, how she deals with it may depend on the issue of the problem. She might sometimes seek help if it is something she knows to be out of her league, or if someone else has a skill that she can use to her benefit. For the most part, however, she tries to do things on her own. She is only a team player when the need absolutely calls for it; otherwise, “if you want something done right, you do it yourself.” She’s a little bit of a control freak in that sense. There were many a group projects in school where she ended up as the person doing—or redoing—the whole thing at the last minute.
General: She also has an ear for languages. In order of fluency, she currently understands English, Japanese, Spanish, French, Mandarin Chinese, Greek and Hebrew. She is also a fan of crime dramas, and especially the new Sherlock Holmes.
Role-play Sample
Sidney Smith wondered, now, how it was that she never noticed it before—it being all those little many little indicators that things were never what they seemed.
Take the deli owner at the corner of the cafeteria, just a block down the street from Gothan State University. He’d always had an uncanny way of knowing just what kind of sandwich his customers liked. There was a time when Sidney assumed that he must have just a really talented sandwich maker. Now, as she sat in the corner while munching through a tuna sandwhich—odd, since she never particularly cared for sandwiches to begin with—she couldn’t help but notice it… the biggest indicator of them all… the complete lack of unsatisfied customers.
No matter how good a deli was, or any restaurant for that matter, 100% customer satisfaction was a statistical impossibility. Perhaps the deli was just that good. She would have left it as that, if those other little clues didn’t soon follow:
The way the deli man seemed to reach for ingredients milliseconds before they were requested; the way he never forgot a customer’s name; the way he seemed to be able to strike a conversation on topics of his customer’s interest; the way he would sometimes start to set aside the ingredients for larger orders moments before a large group of customers entered…
Maybe he just knew his job that well. Maybe he was just that good at reading people. All reasonable explanations, but Sidney couldn’t help but wonder if there was something more to this man.
…And it wasn’t just the deli man she was seeing in a new light.
There were others about which she was starting to wonder if there was something more to them, as well.
Gotham was full of freaks, that much was given, but she had been naive to think it ended with the super villains and heroes she’d read about on the internet.
Metas… Aliens... What-have-you… They were everywhere, and she was one of them—a freak, that is.
As she recently discovered, she was the freakiest freak of them all—a veritable Pinocchio.
At least normal freaks were real people.
Not like herself— she was just a fabrication, after all.
She was a puppet only pretending to be human… a puppet whose strings had been cut.
Password: *******